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Flying Origami Crane
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Your programs format:
1. Make sure you have a header: Author’s name, date and description (assignment)
2. Type the code from the class website.
3. Name your file as YI_HelloWorld (YI means your initials)
4. As comments enter your input.
5. Run it.
6. As comments enter your output.
7. Copy and paste your program here.
8. Attached the “.java” file.
Homework:
Web Exercise 1-4
Classwork:
Visit edmodo.com
Create and account or join with the code for your period.
Find the code on the home page.
Please use your full name as your screen name.
Find a partner. You will need paper and pencil/pen.
Activity 1:
Your teacher will hand you a drawing in a piece of paper.
Homework:
Read the following articles linked bellow and answer questions on edmodo.com
Privacy violations – the dark side of social media
Digital Explosion: Why Is It Happening, and What Is at Stake?
Running a java program in terminal (mac):
Running a java program in command prompt (pc):
Install BlueJ in your computer at home. Here is the link to https://bluej.org/
1st. Create a folder “Java2019_PX” in your Documents folder.
2nd. Create a folder “Unit1” in your “Java2019_PX” folder.
3rd. Create a google doc “JavaIntroNotes_YI” in your drive and share it with gracielaelia@pps.princetonk12.org.
4th. Back up your work to the drive of your choice or use edmodo.com Backpack feature.
This is a 2- or 3-student group assignment. Include everyone’s names. Each of you have to submit the work.
Connecting words that are not easily related is a monumental task. Research on this topic has been going on for decades and there are many approaches or “philosophies”.
Your assignment is as follows:
Describe both graph generators you found online. Pick one and describe the approach about manipulating “words” as data to be connected in some way so you can use it to draw a “connected words graph” yourself by hand.
“Create” your own approach and write a short paragraph describing your strategy to accomplish the task. Generate a graph with your own model.
To be more specific on part 2, you want to search for understanding on how the words on the animation below are selected. You have to be able to understand it well enough to use that algorithm to generate your own graph when given a random word. You will be allowed to use a “dictionary”, “thesaurus” and any other “word-analysis” available but you cannot use a “graph” generator. You should test your “algorithm” with a word of your choice. Use scrap paper from the paper bin by the student station (the cart between the 2 windows in the back).
The assignments is completed when you turn in 2 connected objects graphs and 3 descriptions.
NOTE: the animation is not of interest in this research. https://visuwords.com/soccer
Notes from your teacher: This assignments is about research, replication and creation.
a) In research you learn how the graph generators work. You understand it well enough so you can talk about it clearly.
b) Since you know the process you can replicate the outcome by generating your graph by hand.
c) Once you learn what you research and replicate it the outcome by hand, you should have a deep understanding of how graph generators work. At this point you be able to create your own. It might be simpler, more complex or totally different. However, your graph must be true to the algorithm/description you define.
Practice-It is a web application to help you practice solving Java programming problems online.
To use Practice-It, first create an account, then choose a problem from our list. Type a solution and submit it to our server. The system will test it and tell you whether your solution is correct.
Marty Stepp, of Stanford University Computer Science, is the primary developer of Practice-It, although Practice-It is an independent tool not directly affiliated with Stanford University nor any other university. Marty runs a similar site, CodeStepByStep.com, that offers a different selection of coding problems for Java, C++ and Python.
Current contributors to Practice-It also include:
Some notable past contributors to the development and administration of Practice-It are:
Some former students and TAs who have authored or ported a significant number of problems into Practice-It include:
Also thanks to:
Practice-It is inspired by similar tools such as CodingBat, JavaBall, and CodeWrite.
1. Form a group of students and create your own graph with related objects. Include your initials on the line connecting the objects.
2. For each item make a list of all the objects that are directly connected to it.
3. Submit to edmodo.com the following items:
a. The name of your team mates.
b. A picture of your graph.
c. The list you created in part 2.